![]() What I'm trying to say is, I don't believe it's something you can have a step-by-step written out for you about, without someone first actually doing it themselves to be able to list the specific steps. To put it bluntly, I would think if someone were capable of doing what you ask (it is possible to do, in general) they would have to have enough skills that they wouldn't have needed to ask how to do it. You would have to figure out what part of the game code relates to the memory space the code changes and then disassemble the code to change how it works and rebuild everything. ![]() Modifying a PS1 ISO to in effect have that cheat built in would involve modifying the original game code to produce the wanted effect in the first place, whereas the Game Shark code just alters the data in memory. Game Shark codes edit the memory of an in-progress game. Is anyone kind enough to help me, and make my dream of finally being able to enjoy this game come true? Thank you. I would like to patch one of these cheat codes, mainly the one for super acceleration: This is coming from an expert in racing games, and psx GT/GT2 in particular. Those damn programmers must have forgotten to test it before releasing it. It is literally impossible, even at the easy level: do you think I am exaggerating? Am I perhaps inept? Well, try it to believe me! More specifically, I would like to play Mille Miglia, a racing game with vintage cars and circuits with beautiful Italian landscapes, but of an absurd and intolerable difficulty. Could someone explain to me how to patch a psx iso with a Game Shark cheat code so that the game will be permanently modified? I would then have to convert it to eboot to play it on my PSP, which as you know does not support cheat codes for psx eboots.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |